Forum Replies Created

  • youragain

    Member
    May 8, 2025 at 6:06 pm in reply to: Balloon texture alignment

    it looks like updating the art in the RS material also require the UV channel to be properly named; “text”

  • youragain

    Member
    April 23, 2025 at 1:02 pm in reply to: Text Ribbon Flip

    Thanks. This is quite a bit of work yeah? The morph tag on the spline is a great idea.

    I went in the file to change the size & textures of the boxes and it got a bit hectic. I might need to watch some texture lessons to get a better understanding of polygon selections & materials. Thanks

  • youragain

    Member
    April 16, 2025 at 1:45 pm in reply to: Text Ribbon Flip

    I tried a version with cubes & nulls along a spline in order to move as desired in space. ( project collect: https://f.io/h1HVSK6y ) The textures aren’t operating as expected when the cubes flip, and overlapping cube seems to be a bit problematic when making adjustments to the type alignment. Additionally, spline animation is a bit chunky. I am wondering what options might help or if a rebuild in a different method would help.

    Is my method is too basic, or I am missing the opportunity to use a tool that would make this a non-issue?

    Thanks

  • youragain

    Member
    April 13, 2025 at 9:34 pm in reply to: Text Ribbon Flip

    Thanks Dave. The problem without the twist is that the word ‘promise’ is upside down. The other thing that is happening is that the texture seems to be locked and backwards in the c4d file.

    Is spline wrap the wrong approach to take?

  • youragain

    Member
    May 12, 2025 at 11:18 am in reply to: Balloon texture alignment

    yes. it seems that it was simply a naming issue in a field that I was unfamiliar with.

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