Forum Replies Created

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  • Dave

    Administrator
    July 2, 2025 at 3:31 pm in reply to: Using a Cloth Tag for a soft-body character!

    Hi 단지구, You might be able to do that by animating the object downward and using mix animation in your cloth or rigid body tag to have the sim follow the animation more closely. Or you could do the sim on a cube instead, which will fall flat on the floor, then either bake and parent your object to that or use the Mesh deformer to have it follow along.

  • Dave

    Administrator
    June 6, 2025 at 11:16 pm in reply to: What GPU to get in 2025?

    Hey Matt,

    Good question! Just my thoughts here — definitely double-check with Maxon for the latest Redshift compatibility and recommendations, as they keep their lists pretty well updated.

    That said:

    Your 2070 Super has done really well, but for modern Redshift and video work, having more VRAM is definitely a plus — especially as textures and project sizes creep up.

    • The 5090 is a beast but obviously not budget-friendly.

    • The 5080 and 5070 Ti 16Gb options are great if you can stretch to them — that extra VRAM helps a lot in Redshift and big AE comps.

    • The 5070 12Gb and 4070 Super 12Gb are very solid mid-range options. You’re right — performance is close between those two in many tasks. For Redshift specifically, the latest architecture and driver support can sometimes give newer cards (like the 40 series) a slight edge.

    For bang for buck right now, a 4070 Super is hard to beat — great power efficiency, good VRAM for most tasks, and excellent support in both Redshift and After Effects. If you work on super large scenes, the 16Gb cards would give more headroom, but it depends on your typical project size.

    That said — I’m still using an old 3090 Ti myself and it’s more than enough for what I do day to day — still a great card if you ever come across one at a good price.

    Hope that helps!

  • Dave

    Administrator
    June 5, 2025 at 6:27 pm in reply to: Multi Shader in the Node Editor

    Unfortunately, not at this point. I’m not sure why but Maxon never transferred this shader to the node editor – I was told that it would eventually be available but that was ages ago -, I guess their busy with other things. Just have to use the old shader graph for now.

  • Dave

    Administrator
    June 5, 2025 at 5:50 am in reply to: sphere > cloner > shader (for looping scale animation);

    Can you give me more details, context? Im not sure what you mean. Can you email me your project of chat?

  • Dave

    Administrator
    May 19, 2025 at 7:46 pm in reply to: Grow effect

    Hi Olivier, Im not quite sure what you mean, any chance you could send your project file over to support@ and I’ll help you out directly;)

    • This reply was modified 4 months, 1 week ago by  Dave.
  • Dave

    Administrator
    May 8, 2025 at 5:36 pm in reply to: How to make Ocean Waves in Cinema4D

    Hey Kieran,

    You’re absolutely right — coming from Blender, it can be a bit of a surprise that Cinema 4D doesn’t have native fluid simulation tools built-in (yet). Currently, fluid and ocean simulations in C4D do require third-party plugins like X-Particles, RealFlow, Liquigen, or importing simulations from Blender like you’re doing now.

    That said, Maxon has confirmed a native fluid simulation system is coming in the next major update to Cinema 4D, which will make workflows like this much easier without relying on external tools. I’ll definitely be covering it after release, so stay tuned!

    In the meantime, your approach of simulating the waves in Blender and exporting to C4D for rendering in Redshift is solid.

    If you’re aiming to composite a 3D object into real footage (like having your model wash ashore), that’s more of a camera tracking + compositing job — tools like After Effects (with Camera Tracker) or Blender’s built-in tracker can help with that. Then, match the camera move in C4D to integrate your model realistically into the shot.

    I mostly focus on motion graphics rather than VFX and compositing work, but I always try to create content based on member questions and requests, so I’ll see what I can do to help with this kind of workflow in future videos!

  • Dave

    Administrator
    April 27, 2025 at 7:03 pm in reply to: Clean install – Prefrences

    Hey Mats,

    I have a video showing how to export your Cinema 4D shortcut keys here:
    👉 https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys/

    You could also make a copy of your c4d preferences folder – inside Library/Layouts you can also find any custom interface layouts you may have created.

    Most of the settings I use over and over again are in my default project file, I just start from that on any new project because the scene is set up exactly how I like it – render settings, colorspace, lighting templates, etc

    I’ll be sharing my default project soon and how it can be used if you want to use that as a starting place as well

  • Dave

    Administrator
    June 9, 2025 at 5:25 pm in reply to: What GPU to get in 2025?

    Hey Gage,

    Haha love it — respect for squeezing every drop out of that Iris Xe! 😄
    That EliteBook’s a solid machine for general work, but yeah, for 3D and rendering in C4D, I can imagine it starts to groan once textures and effects ramp up. At least you’ve got the RAM to help keep things stable!

    If you ever decide to upgrade, even a mid-tier desktop GPU like a 4070 Super would feel like a warp-speed jump from your current setup. But props for making it work — nothing wrong with overkill when you’re pushing the limits!

  • Dave

    Administrator
    May 12, 2025 at 6:13 pm in reply to: Balloon texture alignment

    This option is super handy because it lets you have different UVs within a single shader

  • Dave

    Administrator
    May 11, 2025 at 7:46 pm in reply to: Balloon texture alignment

    Did you figure it out? Just a file naming issue?

  • Dave

    Administrator
    April 23, 2025 at 7:09 pm in reply to: Text Ribbon Flip

    Yeah it’s a bit more complicated than it might seem. The easiest way would be to use a spline wrap but that will distort the text a bit which you probably don’t want.

  • Dave

    Administrator
    April 22, 2025 at 1:16 am in reply to: Text Ribbon Flip

    Hey mate, just sent an email over with an update to your project file

  • Dave

    Administrator
    April 16, 2025 at 9:27 pm in reply to: Text Ribbon Flip

    Hi Jurgen, I’m off for Easter till Tuesday, but I’ll have a look and get back to you then, sounds like you need a guide spline and need to set the spline points to uniform so its even and the speed will remain constant as your object travels along the speed – you could take a look at the box rolling tutorial where I discuss something similar

  • Dave

    Administrator
    April 14, 2025 at 6:52 pm in reply to: Text Ribbon Flip

    If things are reversed, you can flip your texture or reverse the spline

  • Dave

    Administrator
    April 14, 2025 at 6:51 pm in reply to: Text Ribbon Flip

    Spline wrap is perfect for this kind of thing but your text needing to flip adds some complication. You could just flip the letters within the texture itself as an animated image sequence so as it goes into place the letters are subtly rotated

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