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	<title>CG Shortcuts | Dave | Activity</title>
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				<title>Dave replied to the discussion Using a Cloth Tag for a soft-body character! in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/using-a-cloth-tag-for-a-soft-body-character/#post-31691</link>
				<pubDate>Wed, 02 Jul 2025 19:31:41 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/using-a-cloth-tag-for-a-soft-body-character/#post-31691"><span class="bb-reply-lable">Reply to</span> Using a Cloth Tag for a soft-body character!</a></p> <div class="bb-content-inr-wrap"><p>Hi 단지구, You might be able to do that by animating the object downward and using mix animation in your cloth or rigid body tag to have the sim follow the animation more closely. Or you could do the sim on a cube instead, which will fall flat on the floor, then either bake and parent your object to that or use the Mesh deformer to have it follow along.</p>
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				<title>Dave replied to the discussion What GPU to get in 2025? in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31450</link>
				<pubDate>Mon, 09 Jun 2025 21:25:47 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31450"><span class="bb-reply-lable">Reply to</span> What GPU to get in 2025?</a></p> <div class="bb-content-inr-wrap"><p>Hey Gage,</p>
<p>Haha love it — respect for squeezing every drop out of that Iris Xe! &#x1f604;<br /> That EliteBook&#8217;s a solid machine for general work, but yeah, for 3D and rendering in C4D, I can imagine it starts to groan once textures and effects ramp up. At least you’ve got the RAM to help keep things stable!</p>
<p>If you ever decide to upgrade, even a mid-tier&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-17685"><a href="https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31450" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion What GPU to get in 2025? in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31432</link>
				<pubDate>Sat, 07 Jun 2025 03:16:49 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31432"><span class="bb-reply-lable">Reply to</span> What GPU to get in 2025?</a></p> <div class="bb-content-inr-wrap"><p>Hey Matt,</p>
<p>Good question! Just my thoughts here — definitely double-check with Maxon for the latest Redshift compatibility and recommendations, as they keep their lists pretty well updated.</p>
<p>That said:</p>
<p>Your 2070 Super has done really well, but for modern Redshift and video work, having more VRAM is definitely a plus — especially as textures and&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-17620"><a href="https://cgshortcuts.net/forums/discussion/what-gpu-to-get-in-2025/#post-31432" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Multi Shader in the Node Editor in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/multi-shader-in-the-node-editor/#post-31380</link>
				<pubDate>Thu, 05 Jun 2025 22:27:17 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/multi-shader-in-the-node-editor/#post-31380"><span class="bb-reply-lable">Reply to</span> Multi Shader in the Node Editor</a></p> <div class="bb-content-inr-wrap"><p>Unfortunately, not at this point. I&#8217;m not sure why but Maxon never transferred this shader to the node editor &#8211; I was told that it would eventually be available but that was ages ago -, I guess their busy with other things. Just have to use the old shader graph for now.</p>
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				<title>Dave replied to the discussion sphere &#62; cloner &#62; shader (for looping scale animation); in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/sphere-cloner-shader-for-looping-scale-animation/#post-31372</link>
				<pubDate>Thu, 05 Jun 2025 09:50:56 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/sphere-cloner-shader-for-looping-scale-animation/#post-31372"><span class="bb-reply-lable">Reply to</span> sphere &gt; cloner &gt; shader (for looping scale animation);</a></p> <div class="bb-content-inr-wrap"><p>Can you give me more details, context? Im not sure what you mean. Can you email me your project of chat?</p>
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				<title>Dave replied to the discussion Grow effect in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/grow-effect/#post-31233</link>
				<pubDate>Mon, 19 May 2025 23:46:35 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/grow-effect/#post-31233"><span class="bb-reply-lable">Reply to</span> Grow effect</a></p> <div class="bb-content-inr-wrap"><p>Hi Olivier, Im not quite sure what you mean, any chance you could send your project file over to support@ and I&#8217;ll help you out directly;)</p>
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				<title>Dave replied to the discussion Balloon texture alignment in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/balloon-texture-alignment/#post-31165</link>
				<pubDate>Mon, 12 May 2025 22:13:24 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/balloon-texture-alignment/#post-31165"><span class="bb-reply-lable">Reply to</span> Balloon texture alignment</a></p> <div class="bb-content-inr-wrap"><p>This option is super handy because it lets you have different UVs within a single shader</p>
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				<guid isPermaLink="false">3d5a2203596df8c544a4c7bbb19dc957</guid>
				<title>Dave replied to the discussion Balloon texture alignment in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/balloon-texture-alignment/#post-31159</link>
				<pubDate>Sun, 11 May 2025 23:46:57 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/balloon-texture-alignment/#post-31159"><span class="bb-reply-lable">Reply to</span> Balloon texture alignment</a></p> <div class="bb-content-inr-wrap"><p>Did you figure it out? Just a file naming issue?</p>
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				<title>Dave replied to the discussion How to make Ocean Waves in Cinema4D in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/how-to-make-ocean-waves-in-cinema4d/#post-31139</link>
				<pubDate>Thu, 08 May 2025 21:36:52 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/how-to-make-ocean-waves-in-cinema4d/#post-31139"><span class="bb-reply-lable">Reply to</span> How to make Ocean Waves in Cinema4D</a></p> <div class="bb-content-inr-wrap"><p>Hey Kieran,</p>
<p>You&#8217;re absolutely right — coming from Blender, it can be a bit of a surprise that Cinema 4D doesn’t have native fluid simulation tools built-in (yet). Currently, fluid and ocean simulations in C4D <em>do</em> require third-party plugins like X-Particles, RealFlow, Liquigen, or importing simulations from Blender like you&#8217;re doing now.</p>
<p>That said,&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-16957"><a href="https://cgshortcuts.net/forums/discussion/how-to-make-ocean-waves-in-cinema4d/#post-31139" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Clean install - Prefrences in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/clean-install-prefrences/#post-31033</link>
				<pubDate>Sun, 27 Apr 2025 23:03:14 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/clean-install-prefrences/#post-31033"><span class="bb-reply-lable">Reply to</span> Clean install - Prefrences</a></p> <div class="bb-content-inr-wrap"><p>Hey Mats,</p>
<p>I have a video showing how to export your Cinema 4D shortcut keys here:<br /> &#x1f449; <a rel="noopener" href="https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys/" rel="nofollow">https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys/</a></p>
<p>You could also make a copy of your c4d preferences folder &#8211; inside Library/Layouts you can also find any custom interface layouts you may have created.</p>
<p>Most of the settings I use over and over again are&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-16700"><a href="https://cgshortcuts.net/forums/discussion/clean-install-prefrences/#post-31033" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">cgshortcuts.net</p><p class="bb-link-preview-title"><a href="https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys/" target="_blank" rel="nofollow">Just a moment...</a></p><div class="bb-link-preview-excerpt"><p>Just a moment...</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30977</link>
				<pubDate>Wed, 23 Apr 2025 23:09:37 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30977"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>Yeah it&#8217;s a bit more complicated than it might seem. The easiest way would be to use a spline wrap but that will distort the text a bit which you probably don&#8217;t want.</p>
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30947</link>
				<pubDate>Tue, 22 Apr 2025 05:16:58 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30947"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>Hey mate, just sent an email over with an update to your project file</p>
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30905</link>
				<pubDate>Thu, 17 Apr 2025 01:27:57 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30905"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>Hi Jurgen, I&#8217;m off for Easter till Tuesday, but I&#8217;ll have a look and get back to you then, sounds like you need a guide spline and need to set the spline points to uniform so its even and the speed will remain constant as your object travels along the speed &#8211; you could take a look at the box rolling tutorial where I discuss something similar</p>
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30853</link>
				<pubDate>Mon, 14 Apr 2025 22:52:13 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30853"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>If things are reversed, you can flip your texture or reverse the spline</p>
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30852</link>
				<pubDate>Mon, 14 Apr 2025 22:51:14 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30852"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>Spline wrap is perfect for this kind of thing but your text needing to flip adds some complication. You could just flip the letters within the texture itself as an animated image sequence so as it goes into place the letters are subtly rotated</p>
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				<title>Dave replied to the discussion Text Ribbon Flip in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30841</link>
				<pubDate>Sun, 13 Apr 2025 21:12:49 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/text-ribbon-flip/#post-30841"><span class="bb-reply-lable">Reply to</span> Text Ribbon Flip</a></p> <div class="bb-content-inr-wrap"><p>Hi Jurgen, if you remove the Rail (which is causing the twist as its not a clean spline) and just set your text material to show on the FRONT rather than the BACK it should work correctly.</p>
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				<title>Dave replied to the discussion Octane or Redshift? in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/octane-or-redshift/#post-30776</link>
				<pubDate>Mon, 07 Apr 2025 07:38:25 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/octane-or-redshift/#post-30776"><span class="bb-reply-lable">Reply to</span> Octane or Redshift?</a></p> <div class="bb-content-inr-wrap"><p>Hey all,</p>
<p>Love seeing everyone’s input on this—great perspectives all around!</p>
<p>Like I mentioned earlier, all three (Redshift, Octane, Arnold) are solid options and work in very similar ways, so switching between them isn’t too tough if the need ever comes up.</p>
<p>Personally, I made the switch to Redshift mainly because:</p>
<ul>
<li>
<p>It’s fast (on par with&hellip;</p>
</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-16167"><a href="https://cgshortcuts.net/forums/discussion/octane-or-redshift/#post-30776" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Semi Transparent Materials in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/semi-transparent-materials/#post-30634</link>
				<pubDate>Mon, 24 Mar 2025 09:19:48 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/semi-transparent-materials/#post-30634"><span class="bb-reply-lable">Reply to</span> Semi Transparent Materials</a></p> <div class="bb-content-inr-wrap"><p>No worries, did you get it working?</p>
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				<title>Dave replied to the discussion Daz to C4D bridge, C4D 2015 figure materials are all black in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/daz-to-c4d-bridge-c4d-2015-figure-materials-are-all-black/#post-30624</link>
				<pubDate>Sat, 22 Mar 2025 23:27:53 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/daz-to-c4d-bridge-c4d-2015-figure-materials-are-all-black/#post-30624"><span class="bb-reply-lable">Reply to</span> Daz to C4D bridge, C4D 2015 figure materials are all black</a></p> <div class="bb-content-inr-wrap"><p>I think I cover a bit of animation in the course, the essential tools anyway so you should be covered</p>
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				<title>Dave replied to the discussion Picture Viewer , Current Frame not matching in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/picture-viewer-current-frame-not-matching/#post-30592</link>
				<pubDate>Wed, 19 Mar 2025 20:23:27 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/picture-viewer-current-frame-not-matching/#post-30592"><span class="bb-reply-lable">Reply to</span> Picture Viewer , Current Frame not matching</a></p> <div class="bb-content-inr-wrap"><p>Hey Sam,</p>
<p>It sounds like your Picture Viewer might be showing an old frame or rendering from a different take. Try these steps:</p>
<ol>
<li>
<p><strong>Check Render Range, Frame Settings &amp; FPS</strong></p>
<ul>
<li>In <em>Render Settings</em>, make sure:
<ul>
<li><em>Frame Range</em> is set to <strong>Current Frame</strong> (if rendering a single frame).</li>
<li>The frame number matches what you expect.</li>
<li>Your <em>Scene FPS</em> (Project Settings:&hellip;</li>
</ul>
</li>
</ul>
</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-15648"><a href="https://cgshortcuts.net/forums/discussion/picture-viewer-current-frame-not-matching/#post-30592" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Daz to C4D bridge, C4D 2015 figure materials are all black in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/daz-to-c4d-bridge-c4d-2015-figure-materials-are-all-black/#post-30591</link>
				<pubDate>Wed, 19 Mar 2025 20:09:36 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/daz-to-c4d-bridge-c4d-2015-figure-materials-are-all-black/#post-30591"><span class="bb-reply-lable">Reply to</span> Daz to C4D bridge, C4D 2015 figure materials are all black</a></p> <div class="bb-content-inr-wrap"><p>Great to hear you guys are having success with it, to be honest I haven&#8217;t touched Daz since I made that course so I cant really say much about the latest integration.</p>
<p>For simplicity I can only really offer support in C4D + Redshift and not any 3rd party software or plugins. </p>
<p>However if I find myself back in Daz again, I&#8217;ll definitely post&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-15647"><a href="https://cgshortcuts.net/forums/discussion/daz-to-c4d-bridge-c4d-2015-figure-materials-are-all-black/#post-30591" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Semi Transparent Materials in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/semi-transparent-materials/#post-30582</link>
				<pubDate>Wed, 19 Mar 2025 02:29:30 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/semi-transparent-materials/#post-30582"><span class="bb-reply-lable">Reply to</span> Semi Transparent Materials</a></p> <div class="bb-content-inr-wrap"><p>Hey Matt,</p>
<p>Great find! Animagraffs has some awesome breakdowns.</p>
<p>For the <strong>semi-transparent material with colored edges</strong>, they’re likely using a <strong>Fresnel effect</strong> or a <strong>thin-film shader</strong> in their material setup. In Redshift (or any other renderer), you can achieve this by:</p>
<ol>
<li><strong>Using Fresnel in the Opacity or Transmission</strong> – This makes the center fully&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-15613"><a href="https://cgshortcuts.net/forums/discussion/semi-transparent-materials/#post-30582" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Animated sectors of fortune wheel in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/animated-sectors-of-fortune-wheel/#post-30560</link>
				<pubDate>Mon, 17 Mar 2025 01:31:52 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/animated-sectors-of-fortune-wheel/#post-30560"><span class="bb-reply-lable">Reply to</span> Animated sectors of fortune wheel</a></p> <div class="bb-content-inr-wrap"><p>No worries, great to hear!</p>
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				<title>Dave replied to the discussion Animated sectors of fortune wheel in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/animated-sectors-of-fortune-wheel/#post-30356</link>
				<pubDate>Wed, 12 Mar 2025 03:55:59 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/animated-sectors-of-fortune-wheel/#post-30356"><span class="bb-reply-lable">Reply to</span> Animated sectors of fortune wheel</a></p> <div class="bb-content-inr-wrap"><p>Cheers Mimi,</p>
<p>If your object is spinning out of control in all directions when rotating, you&#8217;re likely running into <strong>gimbal lock</strong>. This happens because Cinema 4D uses <strong>Euler angles</strong> for rotation, meaning the rotation axes are applied in sequence (X, then Y, then Z). At certain angles, one axis can align with another, causing unexpected&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-15384"><a href="https://cgshortcuts.net/forums/discussion/animated-sectors-of-fortune-wheel/#post-30356" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Redshift Render Showing All Black in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/redshift-render-showing-all-black/#post-30200</link>
				<pubDate>Sat, 08 Mar 2025 05:10:09 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/redshift-render-showing-all-black/#post-30200"><span class="bb-reply-lable">Reply to</span> Redshift Render Showing All Black</a></p> <div class="bb-content-inr-wrap"><p>Hey Stella,</p>
<p>A black render in Redshift usually means one of a few things:</p>
<ol>
<li><strong>No Lights in the Scene</strong> – Redshift doesn’t have a default light, so you need to add at least one (like a Dome Light, Area Light, or Physical Sky).</li>
<li><strong>Wrong Render Viewport</strong> – Make sure you’re using the <strong>Redshift Render View</strong> instead of the default C4D viewport&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-15248"><a href="https://cgshortcuts.net/forums/discussion/redshift-render-showing-all-black/#post-30200" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion parent Constraint Tag in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/parent-constraint-tag/#post-29942</link>
				<pubDate>Sun, 02 Mar 2025 01:13:44 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/parent-constraint-tag/#post-29942"><span class="bb-reply-lable">Reply to</span> parent Constraint Tag</a></p> <div class="bb-content-inr-wrap"><p>You&#8217;re very welcome, Israel! Glad you found a solution that worked for you. And yeah, that intermediate null trick comes in handy for all sorts of constraint weirdness. Keep up the awesome work, and feel free to drop by anytime if you run into more challenges—always happy to brainstorm!</p>
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				<title>Dave replied to the discussion parent Constraint Tag in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/parent-constraint-tag/#post-29928</link>
				<pubDate>Sat, 01 Mar 2025 10:36:14 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/parent-constraint-tag/#post-29928"><span class="bb-reply-lable">Reply to</span> parent Constraint Tag</a></p> <div class="bb-content-inr-wrap"><p>Hey Israel, sounds like an interesting setup! The issue is likely due to how the Parent Constraint interprets transformations when you flip the character along the Z-axis. When you scale an object negatively, it can cause an unintended inversion of rotation due to how Cinema 4D handles coordinate space.</p>
<p>A possible fix:</p>
<ul>
<li>In the <strong>Parent&hellip;</strong></li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-15031"><a href="https://cgshortcuts.net/forums/discussion/parent-constraint-tag/#post-29928" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion High Contrast Look and Powder Indent in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29584</link>
				<pubDate>Fri, 21 Feb 2025 01:51:37 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29584"><span class="bb-reply-lable">Reply to</span> High Contrast Look and Powder Indent</a></p> <div class="bb-content-inr-wrap"><p>Hey! No problem at all—glad I could help!</p>
<p>For the blush powder material, you’ll want to use a mix of subsurface scattering and a fine noise bump to get that soft, slightly textured look. A subtle sheen or specular highlight can also help mimic the way powder catches light. If you&#8217;re using Cinema 4D with Redshift or Octane, I’d recommend&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-14735"><a href="https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29584" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion High Contrast Look and Powder Indent in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29470</link>
				<pubDate>Tue, 18 Feb 2025 23:43:52 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29470"><span class="bb-reply-lable">Reply to</span> High Contrast Look and Powder Indent</a></p> <div class="bb-content-inr-wrap"><p>Hi Kieran, is that first image your render or the look you&#8217;re trying to create? </p>
<p></p>
<p><b><strong>Making an Indent in Powder Material:</strong></b></p>
<p>For the powder indentation effect:</p>
<ol>
<li>
<p><strong>Displacement Map Method:</strong></p>
<ul>
<li>Convert your logo to a black &amp; white height map.</li>
<li>Apply it as a <strong>Displacement Map</strong> in the material settings.</li>
<li>Use a high-subdivision plane to capture details.</li>
</ul>
</li>
<li>
<p><strong>Volume Builder (For&hellip;</strong></p>
</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-14646"><a href="https://cgshortcuts.net/forums/discussion/high-contrast-look-and-powder-indent/#post-29470" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Spline sweep shape in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/spline-sweep-shape/#post-28786</link>
				<pubDate>Fri, 31 Jan 2025 11:57:15 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/spline-sweep-shape/#post-28786"><span class="bb-reply-lable">Reply to</span> Spline sweep shape</a></p> <div class="bb-content-inr-wrap"><p>No worries, did that setup all make sense?</p>
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				<title>Dave replied to the discussion Spline sweep shape in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/spline-sweep-shape/#post-28759</link>
				<pubDate>Fri, 31 Jan 2025 01:10:08 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/spline-sweep-shape/#post-28759"><span class="bb-reply-lable">Reply to</span> Spline sweep shape</a></p> <div class="bb-content-inr-wrap"><p>Hey Josh,</p>
<p>You can achieve this effect by just wrapping a helix around a circle. I&#8217;ve just made a quick project file for you at the link below, let me know if you want me to make a tutorial;)</p>
<p><a href="https://cgshortcuts.net/twisted-abstract-shapes-in-cinema-4d/" rel="nofollow">https://cgshortcuts.net/twisted-abstract-shapes-in-cinema-4d/</a></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://cgshortcuts.net/twisted-abstract-shapes-in-cinema-4d/" target="_blank"><img src="https://cgshortcuts.net/wp-content/uploads/2025/01/cinema-4d-abstract-shape-01-1.jpg" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">cgshortcuts.net</p><p class="bb-link-preview-title"><a href="https://cgshortcuts.net/twisted-abstract-shapes-in-cinema-4d/" target="_blank" rel="nofollow">Twisted Abstract Shapes In Cinema 4D | CG Shortcuts</a></p><div class="bb-link-preview-excerpt"><p>Twisted Abstract Shapes in Cinema 4D - an easy way to make complex abstract shapes in Cinema 4D.</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Monitor recommendations in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/monitor-recommendations/#post-27997</link>
				<pubDate>Tue, 14 Jan 2025 21:19:21 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/monitor-recommendations/#post-27997"><span class="bb-reply-lable">Reply to</span> Monitor recommendations</a></p> <div class="bb-content-inr-wrap"><p>No worries, let me know which one you end up going with</p>
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				<title>Dave replied to the discussion Monitor recommendations in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/monitor-recommendations/#post-27822</link>
				<pubDate>Thu, 09 Jan 2025 23:38:24 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/monitor-recommendations/#post-27822"><span class="bb-reply-lable">Reply to</span> Monitor recommendations</a></p> <div class="bb-content-inr-wrap"><p>Hey Joanna, other than what I mention in this video: <a href="https://cgshortcuts.net/what-computer-do-you-need-for-cinema-4d" rel="nofollow">https://cgshortcuts.net/what-computer-do-you-need-for-cinema-4d</a></p>
<p>Here&#8217;s some ideas:</p>
<p><strong>Budget Options ($200–$400):</strong></p>
<ol>
<li>
<p><strong>Dell UltraSharp U2422H</strong></p>
<ul>
<li>24&#8243;, 1920&#215;1080, 99% sRGB, factory calibrated.</li>
<li>Affordable, great color accuracy, compact size for smaller setups.</li>
</ul>
</li>
<li>
<p><strong>BenQ PD2705Q</strong></p>
<ul>
<li>27&#8243;, 2560&#215;1440, 100% sRGB, HDR10&hellip;</li>
</ul>
</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-13420"><a href="https://cgshortcuts.net/forums/discussion/monitor-recommendations/#post-27822" rel="nofollow"> Read more</a></span></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://cgshortcuts.net/what-computer-do-you-need-for-cinema-4d" target="_blank"><img src="https://cgshortcuts.net/wp-content/uploads/2025/01/computer-for-c4d-thumb.jpg" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">cgshortcuts.net</p><p class="bb-link-preview-title"><a href="https://cgshortcuts.net/what-computer-do-you-need-for-cinema-4d" target="_blank" rel="nofollow">What Computer Do You Need For Cinema 4D? | CG Shortcuts</a></p><div class="bb-link-preview-excerpt"><p>What to keep in mind when looking for a new Cinema 4D workstation.</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Burst of powder in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/burst-of-powder/#post-27767</link>
				<pubDate>Wed, 08 Jan 2025 21:20:16 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/burst-of-powder/#post-27767"><span class="bb-reply-lable">Reply to</span> Burst of powder</a></p> <div class="bb-content-inr-wrap"><p>No worries did those work for you?</p>
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				<title>Dave replied to the discussion Burst of powder in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/burst-of-powder/#post-27704</link>
				<pubDate>Wed, 08 Jan 2025 00:26:20 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/burst-of-powder/#post-27704"><span class="bb-reply-lable">Reply to</span> Burst of powder</a></p> <div class="bb-content-inr-wrap"><p>Hi Israel, there&#8217;s actually a few good tutorials on youtube about this already, did you try these?</p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=PouTnEErU40&#038;pp=ygUUYzRkIHBvd2RlciBleHBsb3Npb24%3D" rel="nofollow">https://www.youtube.com/watch?v=PouTnEErU40&#038;pp=ygUUYzRkIHBvd2RlciBleHBsb3Npb24%3D</a></p>
<p><a target='_blank' href="https://www.youtube.com/watch?v=-O5xknV11Kw&#038;pp=ygUUYzRkIHBvd2RlciBleHBsb3Npb24%3D" rel="nofollow">https://www.youtube.com/watch?v=-O5xknV11Kw&#038;pp=ygUUYzRkIHBvd2RlciBleHBsb3Npb24%3D</a></p>
<iframe title="Cinema 4D Tutorial - How to make a powder explosion with Octane Scatter" width="640" height="360" src="https://www.youtube.com/embed/PouTnEErU40?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Shockwave scan effect in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/shockwave-scan-effect/#post-27557</link>
				<pubDate>Mon, 06 Jan 2025 00:32:07 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/shockwave-scan-effect/#post-27557"><span class="bb-reply-lable">Reply to</span> Shockwave scan effect</a></p> <div class="bb-content-inr-wrap"><p>Hi Parag, I think the easiest way to do something like this is to create the shockwave in After Effects, you&#8217;ll have more flexibility in getting the right look. Then render that out as a black and white matte and use it in C4D inside a material which you can stack on top of the ground material. I&#8217;ll see if I can knock together a project file&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-13203"><a href="https://cgshortcuts.net/forums/discussion/shockwave-scan-effect/#post-27557" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Finding old C4d Render settings in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/finding-old-c4d-render-settings/#post-27017</link>
				<pubDate>Thu, 26 Dec 2024 02:50:12 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/finding-old-c4d-render-settings/#post-27017"><span class="bb-reply-lable">Reply to</span> Finding old C4d Render settings</a></p> <div class="bb-content-inr-wrap"><p>Yep, you can make a project file template if you use the same settings all the time and save loads of time</p>
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				<title>Dave replied to the discussion Finding old C4d Render settings in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/finding-old-c4d-render-settings/#post-26765</link>
				<pubDate>Sun, 22 Dec 2024 11:13:20 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/finding-old-c4d-render-settings/#post-26765"><span class="bb-reply-lable">Reply to</span> Finding old C4d Render settings</a></p> <div class="bb-content-inr-wrap"><p>Hey Matt, render settings are actually stored within the project file itself. If you mean your saved layouts or keyboard shortcuts etc, you can find them in your preferences folder.</p>
<p>This tutorial might help:</p>
<p><a href="https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys" rel="nofollow">https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys</a></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys" target="_blank"><img src="https://cgshortcuts.net/wp-content/uploads/2024/12/Transfer-Keyboard-Shortcuts-in-Cinema-4D-1.jpg" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">cgshortcuts.net</p><p class="bb-link-preview-title"><a href="https://cgshortcuts.net/export-your-cinema-4d-shortcuts-keys" target="_blank" rel="nofollow">Export Your Cinema 4D Shortcuts Keys | CG Shortcuts</a></p><div class="bb-link-preview-excerpt"><p>How to export your Cinema 4D shortcut keys from one version of C4D to another. </p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Parametric taurus in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/parametric-taurus/#post-26330</link>
				<pubDate>Thu, 12 Dec 2024 05:38:20 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/parametric-taurus/#post-26330"><span class="bb-reply-lable">Reply to</span> Parametric taurus</a></p> <div class="bb-content-inr-wrap"><p>No worries, good to hear it worked out anyway;)</p>
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				<title>Dave replied to the discussion Parametric taurus in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/parametric-taurus/#post-25790</link>
				<pubDate>Sun, 24 Nov 2024 10:24:25 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/parametric-taurus/#post-25790"><span class="bb-reply-lable">Reply to</span> Parametric taurus</a></p> <div class="bb-content-inr-wrap"><p>Hi Sean, thats a bit of a tricky one. Looks like some twisting going on for sure and some cloning along the twisted shape. Maybe the shape being cloned is also being twisted as well, really hard to say.</p>
<p>I&#8217;ll try a bit longer and see if I can figure it out</p>
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				<title>Dave replied to the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/volume-builder-mesher-texture-mapping-issue/#post-25668</link>
				<pubDate>Sun, 10 Nov 2024 21:03:40 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/volume-builder-mesher-texture-mapping-issue/#post-25668"><span class="bb-reply-lable">Reply to</span> Volume Builder / Mesher Texture mapping Issue.</a></p> <div class="bb-content-inr-wrap"><p>Good stuff, all the best with your project bud, its looking great!!</p>
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				<title>Dave replied to the discussion Volume Builder / Mesher Texture mapping Issue. in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/volume-builder-mesher-texture-mapping-issue/#post-25652</link>
				<pubDate>Sat, 09 Nov 2024 21:31:19 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/volume-builder-mesher-texture-mapping-issue/#post-25652"><span class="bb-reply-lable">Reply to</span> Volume Builder / Mesher Texture mapping Issue.</a></p> <div class="bb-content-inr-wrap"><p>Hi Parag, that&#8217;s coming along nicely, well done!</p>
<p>Texturing animated volumes is notoriously difficult, but I think for this example it might be best to use triplanar projection within your material &#8211; as that material is from the CG Shortcuts library it already has Triplanar nodes set up for you, just set the mode to REFERENCE so the texture&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-11577"><a href="https://cgshortcuts.net/forums/discussion/volume-builder-mesher-texture-mapping-issue/#post-25652" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Comestics liquid shaders + lighting in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/comestics-liquid-shaders-lighting/#post-25613</link>
				<pubDate>Wed, 06 Nov 2024 23:49:56 -0500</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/comestics-liquid-shaders-lighting/#post-25613"><span class="bb-reply-lable">Reply to</span> Comestics liquid shaders + lighting</a></p> <div class="bb-content-inr-wrap"><p>Hi Alexandre, good question!</p>
<p>Reflection and refraction will play a big part in getting this look, with a balance of light and dark areas in your scene and lighting.</p>
<p>It might be a good one for a project file and tutorial as its a bit tricky to explain in words.</p>
<p>I&#8217;ve added it to the requests list now on this page: <a href="https://cgshortcuts.net/requests/" rel="nofollow">https://cgshortcuts.net/requests/</a></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://cgshortcuts.net/requests/" target="_blank"><img src="https://cgshortcuts.net/wp-content/uploads/2024/11/c4dprothumbnail-1.jpg" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">cgshortcuts.net</p><p class="bb-link-preview-title"><a href="https://cgshortcuts.net/requests/" target="_blank" rel="nofollow">Requests | CG Shortcuts</a></p><div class="bb-link-preview-excerpt"><p>Want us to cover a tutorial topic? Recreate an effect you've seen? Need a 3D asset for your project? Let us know...</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion 3D models? in the forum CG Shortcuts - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/3d-models/#post-25548</link>
				<pubDate>Wed, 30 Oct 2024 21:16:37 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/3d-models/#post-25548"><span class="bb-reply-lable">Reply to</span> 3D models?</a></p> <div class="bb-content-inr-wrap"><p>No worries, Polyhaven also has a great collection of free models</p>
<p><a target='_blank' href="https://polyhaven.com/models" rel="nofollow">https://polyhaven.com/models</a></p>
<div class="bb-link-preview-container"><div class="bb-link-preview-image"><div class="bb-link-preview-image-cover"><a href="https://polyhaven.com/models" target="_blank"><img src="https://polyhaven.com/api/og-image?type=models" /></a></div></div><div class="bb-link-preview-info"><p class="bb-link-preview-link-name">polyhaven.com</p><p class="bb-link-preview-title"><a href="https://polyhaven.com/models" target="_blank" rel="nofollow">Models • Poly Haven</a></p><div class="bb-link-preview-excerpt"><p>Hundreds of free 3D models, ready to use for any purpose. No login required.</p></div></div></div></div>]]></content:encoded>
				
				
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				<title>Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/balloon-texture-tips-in-redshift/#post-25533</link>
				<pubDate>Mon, 28 Oct 2024 11:23:30 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/balloon-texture-tips-in-redshift/#post-25533"><span class="bb-reply-lable">Reply to</span> Balloon Texture tips in Redshift</a></p> <div class="bb-content-inr-wrap"><p>I added a few extra balloon materials to this post that might help you out Bob<br /><a href="https://cgshortcuts.net/dynamic-balloon-rig-in-cinema-4d/" rel="nofollow">https://cgshortcuts.net/dynamic-balloon-rig-in-cinema-4d/</a></p>
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				<title>Dave replied to the discussion 3D models? in the forum CG Shortcuts - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/3d-models/#post-25440</link>
				<pubDate>Mon, 21 Oct 2024 01:04:53 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/3d-models/#post-25440"><span class="bb-reply-lable">Reply to</span> 3D models?</a></p> <div class="bb-content-inr-wrap"><p>Hi Joanna,</p>
<p>I think CG Trader is probably the best value, you can also offer your own price on most things too so you can get a good deal directly with the artist.</p>
<p>Turbosquid has a big range but they are often the most expensive.</p>
<p>Here&#8217;s a list of popular choices:</p>
<p><b>1. <strong>TurboSquid</strong></b></p>
<ul>
<li><strong>Type</strong>: Paid (some free models available)</li>
<li><strong>Pros</strong>:
<ul>
<li>Extensive library with&hellip;</li>
</ul>
</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-11092"><a href="https://cgshortcuts.net/forums/discussion/3d-models/#post-25440" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion Dynamic jewelry in Cinema 4D in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/dynamic-jewelry-in-cinema-4d/#post-25439</link>
				<pubDate>Mon, 21 Oct 2024 00:56:42 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/dynamic-jewelry-in-cinema-4d/#post-25439"><span class="bb-reply-lable">Reply to</span> Dynamic jewelry in Cinema 4D</a></p> <div class="bb-content-inr-wrap"><p>Hi James, it&#8217;s totally doable this way, the tutorial is just a quick dirty cheat to save you some time. There&#8217;s some new angular connectors in the 2025 version of C4D too that might help with this kind of thing, I might do another tutorial showing how to set that up</p>
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				<title>Dave replied to the discussion Balloon Texture tips in Redshift in the forum Redshift - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/balloon-texture-tips-in-redshift/#post-25438</link>
				<pubDate>Mon, 21 Oct 2024 00:46:04 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/balloon-texture-tips-in-redshift/#post-25438"><span class="bb-reply-lable">Reply to</span> Balloon Texture tips in Redshift</a></p> <div class="bb-content-inr-wrap"><p>Hi Bob, the BACK-LIGHTING/TRANSLUCENCY setting is in the old RS Material which you can still use in the latest versions of Redshift if you want to do it that way &#8211; The new Standard Material is usually a better option for most things but I still use the old shader pretty often for this sort of thing. </p>
<p>I might do a tutorial on creating a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-11090"><a href="https://cgshortcuts.net/forums/discussion/balloon-texture-tips-in-redshift/#post-25438" rel="nofollow"> Read more</a></span></p>
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				<title>Dave replied to the discussion bake multiple baked textures into one single texture in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/#post-25437</link>
				<pubDate>Mon, 21 Oct 2024 00:39:54 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/#post-25437"><span class="bb-reply-lable">Reply to</span> bake multiple baked textures into one single texture</a></p> <div class="bb-content-inr-wrap"><p>Also make sure the texture map is high enough resolution for everything to fit on there, 4 or 8k maybe</p>
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				<title>Dave replied to the discussion bake multiple baked textures into one single texture in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/#post-25436</link>
				<pubDate>Mon, 21 Oct 2024 00:38:42 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/#post-25436"><span class="bb-reply-lable">Reply to</span> bake multiple baked textures into one single texture</a></p> <div class="bb-content-inr-wrap"><p>Hi Stephan, If you select all objects, switch to polygons mode and in the UV Editor layout, under UV Packing, you can fit all UV islands into one texture by clicking APPLY under UV Packing.</p>
<p>This way all objects can share a single texture (you may need to reproject the textures you currently have to the new UV layout which you can do with&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-11088"><a href="https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/#post-25436" rel="nofollow"> Read more</a></span></p>
<iframe title="What&#039;s New in Cinema 4D 2024.4 | The 4 Hour Complete Guide. All New Particle System!" width="640" height="360" src="https://www.youtube.com/embed/S6Oq4Xnc-AU?start=1148&feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>]]></content:encoded>
				
				
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