
Dave
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Dave replied to the discussion Daz to C4D bridge, C4D 2015 figure materials are all black in the forum Cinema 4D – Forum 6 months ago
Daz to C4D bridge, C4D 2015 figure materials are all black
Great to hear you guys are having success with it, to be honest I haven’t touched Daz since I made that course so I cant really say much about the latest integration.
For simplicity I can only really offer support in C4D + Redshift and not any 3rd party software or plugins.
However if I find myself back in Daz again, I’ll definitely post…
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Dave replied to the discussion Semi Transparent Materials in the forum Redshift – Forum 6 months ago
Hey Matt,
Great find! Animagraffs has some awesome breakdowns.
For the semi-transparent material with colored edges, they’re likely using a Fresnel effect or a thin-film shader in their material setup. In Redshift (or any other renderer), you can achieve this by:
- Using Fresnel in the Opacity or Transmission – This makes the center fully…
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Dave replied to the discussion Animated sectors of fortune wheel in the forum Cinema 4D – Forum 6 months ago
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Dave replied to the discussion Animated sectors of fortune wheel in the forum Cinema 4D – Forum 6 months ago
Animated sectors of fortune wheel
Cheers Mimi,
If your object is spinning out of control in all directions when rotating, you’re likely running into gimbal lock. This happens because Cinema 4D uses Euler angles for rotation, meaning the rotation axes are applied in sequence (X, then Y, then Z). At certain angles, one axis can align with another, causing unexpected…
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Dave replied to the discussion Redshift Render Showing All Black in the forum Cinema 4D – Forum 6 months ago
Redshift Render Showing All Black
Hey Stella,
A black render in Redshift usually means one of a few things:
- No Lights in the Scene – Redshift doesn’t have a default light, so you need to add at least one (like a Dome Light, Area Light, or Physical Sky).
- Wrong Render Viewport – Make sure you’re using the Redshift Render View instead of the default C4D viewport…
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Dave replied to the discussion parent Constraint Tag in the forum Cinema 4D – Forum 6 months ago
You’re very welcome, Israel! Glad you found a solution that worked for you. And yeah, that intermediate null trick comes in handy for all sorts of constraint weirdness. Keep up the awesome work, and feel free to drop by anytime if you run into more challenges—always happy to brainstorm!
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Dave replied to the discussion parent Constraint Tag in the forum Cinema 4D – Forum 6 months ago
Hey Israel, sounds like an interesting setup! The issue is likely due to how the Parent Constraint interprets transformations when you flip the character along the Z-axis. When you scale an object negatively, it can cause an unintended inversion of rotation due to how Cinema 4D handles coordinate space.
A possible fix:
- In the Parent…
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Dave replied to the discussion High Contrast Look and Powder Indent in the forum Cinema 4D – Forum 7 months ago
High Contrast Look and Powder Indent
Hey! No problem at all—glad I could help!
For the blush powder material, you’ll want to use a mix of subsurface scattering and a fine noise bump to get that soft, slightly textured look. A subtle sheen or specular highlight can also help mimic the way powder catches light. If you’re using Cinema 4D with Redshift or Octane, I’d recommend…
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Dave replied to the discussion High Contrast Look and Powder Indent in the forum Cinema 4D – Forum 7 months ago
High Contrast Look and Powder Indent
Hi Kieran, is that first image your render or the look you’re trying to create?
Making an Indent in Powder Material:
For the powder indentation effect:
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Displacement Map Method:
- Convert your logo to a black & white height map.
- Apply it as a Displacement Map in the material settings.
- Use a high-subdivision plane to capture details.
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Volume Builder (For…
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Dave replied to the discussion Spline sweep shape in the forum Cinema 4D – Forum 7 months ago
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