Hello. Each object of my sliced planet is nicely baked with a single texture. BUT how do I bake multiple baked textures into one single texture? Of course all objects have to remain separate. Was asked to do this for unity import. Thanks for any hint.
Hi Stephan, If you select all objects, switch to polygons mode and in the UV Editor layout, under UV Packing, you can fit all UV islands into one texture by clicking APPLY under UV Packing.
This way all objects can share a single texture (you may need to reproject the textures you currently have to the new UV layout which you can do with the Property Transfer Manager, here’s a video about that:
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