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	<title>CG Shortcuts | stephan | Activity</title>
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				<title>stephan started the discussion bake multiple baked textures into one single texture in the forum Cinema 4D - Forum</title>
				<link>https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/</link>
				<pubDate>Thu, 10 Oct 2024 08:17:12 -0400</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://cgshortcuts.net/forums/discussion/bake-multiple-baked-textures-into-one-single-texture/">bake multiple baked textures into one single texture</a></p> <div class="bb-content-inr-wrap"><p>Hello. Each object of my sliced planet is nicely baked with a single texture. BUT how do I bake multiple baked textures into one single texture? Of course all objects have to remain separate. Was asked to do this for unity import. Thanks for any hint.</p>
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